Wednesday, March 29, 2006

Geekonomics, The Matrix, and Happiness

In The Matrix, the machine character Agent Smith tells us that humans cannot survive in a utopia--they need pain and struggle or they will not accept their surroundings as real. It seems that a similar idea holds true in (semi-)real life with the economies of online games. This Wired article gives examples of experiments and incidents that prove that unlimited resources in a world lead not to universal happiness but instead cause all of the players to leave for lack of a challenge. The lesson: if you had all the money you could want you would be...bored.


Wired.com: Geekonomics


filed: economics

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